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Fetid Coast Battleground [Breach Wanderers]

We had to being working on the design and aesthetic of this area way before we got started on Magical Valley because it was important to set a consistent design language for the corruption and evil forces as a whole for the game. This design language shows up in various spots in the game, for example Magical Valley gets more and more corrupted as the player progresses through it, or the Munchrooms from the Mushroom Forest have crystals made of that same energy.

Join the Discord community: http://discord.gg/AvgAH3c
Play the game:
Steam: https://store.steampowered.com/app/1394130/Breach_Wanderers/
Android: https://play.google.com/store/apps/details?id=com.BaronnerieGames.Rift
iOS: https://apps.apple.com/us/app/breach-wanderers/id1585235445

various assets are turned on and off to create indefinite amount of variations of the background

various assets are turned on and off to create indefinite amount of variations of the background

area map

area map